Samurai Shodown
Samurai Shodown (known as Samurai Spirits in Japan), is the first entry of a series of competitive fighting games of the same name, it was created for the NEO GEO arcade and home platform, the game was developed and published by the studio SNK and its release took place in July 7 of 1993.
The history of the game is set in the feudal-era Japan, it drives us into a battle between good and evil, with some fictional and some real characters from the old Japan.
- Group Github: https://github.com/albertec1/Samurai-Shodown-Project
- Wiki of the project: https://github.com/albertec1/Samurai-Shodown-Project/wiki
Installation instructions
Download the zip file and unzip it. Open the folder, execute the .exe and enjoy!*
IMPORTANT: do not modify, change or add any folder or file as you might not be able to execute the game.
*The game is currently in development. The releases uploaded are just the first versions of the final game.
Team photo
Gameplay
testing
Controls
Gamepad:
Back Button: Exit game
Out of fight:
- A: select character/next scene
- game pad: movement
In Fight:
- A: light attack
- X: medium attack
- A + X: strong attack
- Y: light kick
- B: medium kick
- Y + X: strong kick
- A + A + A: Splash Fount
- left + down + right + A: power gradiation
- left + right + X: Lance de Lion
Team members
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Management: Marc Gallardo Quesada https://github.com/Marchusky
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Art/Design: Gerard Romeu Vidal https://github.com/Gromeu2000
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Programmer: Albert Espinosa Castillo https://github.com/albertec1
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QA: Marc San José MartÃnez https://github.com/marcsjm19
List of Versions
- 0.1: Scroll an empty background with limits.
- 0.2: Scene switching + Added Audio
- 0.3: Player movement and animations + Particles
- 0.4: Player movement limits + Colliders + God Mode
- 0.45: Added Fonts + Win/Lose condition
- 0.5: two players gameplay
- 0.6: Charlotte character implemented
- 0.7: Controllers and combos implemented
- 1.0: Alpha of the game. Full UI, three rounds, one hole character playable.